You can attach any type of file you wish, but keep in mind that CodeWallet copies the file into the wallet file, which will increase the size of the wallet file. Clicking on the file name in the card will launch the associated application to view or play the file. Once you have added a file, it will appear in the card. Each card can have up to 10 files attached. If selected you are presented with a screen that allows you to add or remove files. There is a nice selection of icons included in CodeWallet and you can always import your own.Īlso on the card menu is the unique option to attach files. Most people will immediately use the Customize option to change the icon associated with the card or the text and colors. The menu function while you are in a card brings up several options. Basically, all three wallet applications include similar fields. In these screenshots you can see the various fields that are available for you to populate. To be consistent with my last review, I decided to create a card using the "Credit Card" form. ![]() There are plenty of types included in CodeWallet and Developer One also maintains a webpage of user-created forms. You will then choose a type for the new card. To begin the process of creating a new card you can tap-and-hold on the category you would like it to be stored in or single tap on the category and then click menu to select New Card. The small icon next to the name of the wallet expands or collapses all of the trees. The wallet is presented as a tree list view. You are now presented with the sample wallet. CodeWallet also allows alphanumeric passwords, which is a very nice feature. When you first run CodeWallet, the program tells you the password for the sample wallet, which you must then enter on the next screen. Another unique feature is the ability to print professional looking documents from the desktop edition. Of note is the ability to run the desktop edition from a USB flash drive, which is very cool. The desktop version includes all of the features of the PocketPC version with a standard Windows interface. For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository.Although CodeWallet comes with a full-featured desktop version, I am going to focus on the handheld application. ![]() ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and compiler, called ReShade FX. ![]() NET Framework 4.6.2 or higher installed is required. ![]() ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and.
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